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Wicked Woods

Page history last edited by Robert Polzin 14 years, 9 months ago

 

Wicked Woods: by Robert Polzin

Time to make for the challenge: 10 minutes

Time to Complete a game: 20-30 minutes

Players: 2-4

 

Summary:

A card and board game that pits player against player through a treacherous woods. They must use their wits and luck to beat their siblings to grandmother's house while avoiding the creepy crawlies and other dangers of the woods.

 

Board:  Large haunted woods with a winding path and various monsters peeking out and looking at you along it.

Players: 2-4

 

Ages: 8+

 

How to Win:

The first player to make it through the woods and to Grandmother's house wins and gets to eat all the freshly baked cookies of their liking. Leaving only the awful dish candy that has been sitting there since before you were born for your fellow siblings.

 

How to Play:

At the start of the game each player rolls a die. Whoever gets the highest number goes first. In the event of a tie roll again for the tying players until a winner is determined.

 

During each player's turn they must roll a die to see how many spaces on the board they can move. When a player lands on a tile with instructions on it the player must follow those instructions immediately.

Example of a Tile:

Lost in the woods lose one turn.

 

Example of a Trick Card:

Backpack full of Spiders:

Stuffing monstrous hairy spiders into your siblings backpack is sure to give them a boost of speed - unfortunately for them it’s in the wrong direction.

Player this trick is played on must move backwards 2 spaces and does not receive any bonuses for the tile they end up on. However, they will suffer the penalties of rushing haplessly through the woods.

 

Trick cards may be played on opponents during the start of the player using the cards turn. Only one trick may be played per the player's turn. You must discard the trick card to the discard pile once it is used.

 

Trick cards must be followed unless the other player(s) have a trick card that can counter an effect on them.

Example:

Counter-Trick: This card allows you to counter a trick played on you by another player. The trick played on you has no effect you may immediately play one trick on that player free of charge.

 

 

Comments (5)

jason@greenodesign.com said

at 12:19 pm on Jun 30, 2009

That creepy old Mother Goose artwork comes to mind. Nice theme (or Color I guess we are calling it).

Robert Polzin said

at 12:38 pm on Jun 30, 2009

I was thinking of making it look like something you'd see in a Tim Burton movie or Where the Wild Things Are-esque.

Leana Galiel said

at 1:13 pm on Jun 30, 2009

I can't get over the backpack full of spiders, I want to play this game now. Question though, how does one get a trick card? Does each player start with a certain amount? Do you draw a card on each turn? Once a trick card is discarded, do you draw another card?

Robert Polzin said

at 1:27 pm on Jun 30, 2009

Leanna,
I haven't decided on that yet. I was thinking that you would pick them up as you go across the board landing on random tiles. Although starting with a set amount of trick cards may be helpful too. I may or may not expand on this idea later. I currently am working on developing a different board game that I have had in my head for the past two years to go along with this class.

To the spiders: I can't think of anything much worse than a bunch of gigantic hairy spiders crawling onto you while you have a backpack full of em on your back.

chris@cavein.org said

at 1:16 am on Jul 3, 2009

I like the dark, scary trip through the woods. It's the idea I keep trying to get my DnD players to feel, but they don't go for the whole horror aspect ;-)

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