Players: 2-3
Time to Complete: 15 Mins
Summary: Take the spaces while you run but watch your opponent before you cross the finish line
Table Shot
Ressources
- Linear strip of paper, divided into 17 spaces. The first space is marked "Start", the last one "Finish" ("Ziel" in German).
- All players need some colored Token that represents them and at least 15 Markers in their respective color.
- One dice with 6 sides
Playing the Game
- All players start out at the Start field
- The active player rolls the dice and can move forward or backward the respective amount of fields
- If he lands on an empty field he can mark it with a marker of his color
- After a player has moved (and marked his field if he was able to), it's the other players turn
- Players can not move onto a field that is currently occupied by another player
- (However they can move onto a field that has another players marker - If you play the "hard mode", ignore this rule)
- If a player can not move because he is blocked, he has to stay where he is
- If a player lands exactly on the "Finish" field, the game is finished
- The player with the most markers on the playing field wins
Thoughts
I wanted something that can change from "get to the finish line quick" to "no, wait, got to get back and make more points" in an instant and I thought about Pokémons "Gotta catch 'em all" slogan. It's pretty much luck based but with a dash of strategy in when to move back and when to progress to the finish line.
Comments?
Update
Just sitting in a Cafe with some friends and playtesting the concept. We all perceived it too much based on luck. What helped was an additional rule marked as "hard mode" above:
- A player is not able to move on a field with a marker of an opponent
- A player has to move if he is able to (either forward or backwards)