Seeds by Joe Tortuga


Idea: The name of the game is Seeds players play as helicopter seeds that have fallen from a large maple tree.  The board is a grid of squares, and each seed starts in the upper left hand corner. On the far right bottom part of the grid is a section of good growing land.  The goal of the players is to have their seed land on the good land furthest from the tree itself.

 

Number of players: 2-4, although solo play is possible.

 

Game Bits:

 

Basic Play: Each turn the players can decide the orientation of their seed.  It can be normal, catch wind, or avoid wind.  The wind die is rolled, and the players are moved to the right and down based on their position and the wind. When a player's seed hits the ground or is pushed by the wind off the board, his game is over. Once all the seeds have hit the ground (or left the board), the winner is determined.

 

Turn Order

  1. The players, in turn or at the same time, orient their seeds by rotating them.
    • Normal The seed sits horizonatally. It will move right the number of spaces shown on the wind die, and drop by one space.
    • Catch Wind The seed sits with wing "up". It will move right the number of spaces shown on the wind die plus 2, and won't fall at all.
    • Avoid WInd The seed sits with wing "down". It will move right the number of spaces shown on the wind die minus 2, and drop by two spaces.
  2. One of the players rolls the Wind die, and all the players move their seeds according to the rules above.
  3. If the movement pushes a seed off the board, or causes it to land on the ground, that player's game is over.
  4. Repeat turns until everyone has landed, or been pushed off the map.

 

End of the Game