Story
Hundreds of years passed after the last human fled away from Earth to colonize new planets. A lot of robots was left on the abandoned planet. It was so boring for them to live a life with no goal or master to serve so they decided to open a tactical tournament for robots, with a greatest prize every robot can imagine - "Robotron crown" made of x86 microchips.
Every year, best robo-tactics of Earth take a part in this tournament to find out who is the smartest and luckiest one.
Board
Field: 14x14 cells
Players HQ: 2-4
Small chips of each player's color: ~30
Large chips of each player's color: ~10
Rules
- Every turn, player can create a new robot on the field (launch it from the HQ) by rolling a dice and selecting the direction of launch. For example, if green player rolled 3, and decided to launch robot at the south direction, new robot will appear at the [1,4] coordinates.
- There are two types of robots - the small one (small chip) and the big one (big chip). To launch a big robot, player should skip 3 turns, and on the 4th turn they can launch a big robot.
- Every turn player can move the robots on the field in 4 directions. Small robots can move at one cell per turn, big robots can move at 3 cells.
- If player moves his robot into enemy's one, they have to fight - both players should roll the dice until one of them wins, and the other removes his robot from the field. Roll results for the big robot should be doubled.
- Two small robots can merge into a big one, this action would freeze both of them for the next round, and in case of attack the player can't roll the dice so they can die, and transformation will not be finished.
- Player can attack other player's HQ with his robot the same way as it works with robots. In case of victory, the player will capture this new HQ and can launch two new robots each turn. In case of defeat; the player should remove the robot from the field.
- If there are less than 4 players, colored HQ's can be replaced with white ones. White HQ can be captured with no dice roll.
- If the player loses his only HQ, he loses.
- If only one player left, he wins.
Game can become more complex and deeper, if we add a special upgrade bonuses on the field, like +1 to roll/move. Also, the more realistic landscape can be added to the game field like non-passable rivers/mountains.