• If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.


roads and bridges - erw

Page history last edited by Eric Renz-Whitmore 12 years, 2 months ago



In this game 2-4 players build competing highways to reach a (non) magical destination 



  • A flat surface at least 36" x 20"
  • A set of roads and bridges cards (52: 18 road cards; 10 right turn cards; 10 left turn cards; 8 bridge cards; 6 skip cards
  • a die or coin to decide who goes first
  • Basic shapes for start/end and cards are at: Roads&Bridges.pdf





  • A set of start and destination points (players +2) is designated; destination is 10 cards distant from start
  • Each play is dealt 8 cards to get things going
  • Players choose their starting points as they make their first move
  • On each turn the player may decide to play a road & bridge card or pull from the deck (either would count as a turn)
  • A player may not cross another's road unless the player has a bridge card
  • When playing a skip card, the player effectively has two turns in a row; after the skip card is played, the player can place two road & bridge cards, draw two cards or any combination of the two
  • Play ends when one participant reaches the destination 
When first thinking about the game, I'd hoped I wouldn't need a board. It doesn't quite, but it's helpful to have a set shoe or something for the starting point and destination -- and to measure the distance between them as ten card lengths.

With four players, the deck isn't sufficient for playing the game, so changed the distance to 8 card lengths; additionally, we need 2x the number of players for start and end points. 

The bridges... look wonky using regular playing card shapes... oh well.

Comments (0)

You don't have permission to comment on this page.