inDICEs


Players:  2

The Path: A square, divided into four smaller, similar squares. This will give you six lines, each of which is the length of one side of the square. Each of these lines has 7 dots, equally spaced such that there is a dot on each intersection, and two dots in each of the intervening spaces. (see image)

 

The Pieces: Each player gets a six-sided die, which they place on opposite corners of the board (adjacent corners would result in a win for the first player), with the five showing. Each player may rotate the die in any direction (s)he pleases prior to play, as long as the six is still the number that is shown on the die.

The Objective: Capture your opponent's die by landing on the dot that is occupied by your opponent.

The Turn: On each turn, the acting player may first spin** his die 90 degrees in either direction. move his die a number of dots equal to the number shown on the die at the start of the turn. Moving is done by rotating* the die 90 degrees in the direction of the move. The die must maintain its orientation to the board - no spinning** in the middle of the movement. (it's kind of tough to describe without sounding contradictory. I will find better wording).

Winning:  If the acting player lands on the spot currently occupied by his opponent's die, he is the winner.

 

*  rotating refers to rotating the die such that you change the number shown on the die (a six could become a five, four, three, or two, but not a one).

**  spinning the die refers to rotating the die such that the facing of the die is not changed (a six is still a six, but the orientation of the numbers on the side of the die has changed)

 

I  have a feeling this game could take a while for either player to win, especially if one player chooses to play defensively - that is, moving away from his opponent's piece rather than moving toward the piece. I wonder if it's any good...

 

Edit: Changed the starting value of the die such that the second player does not always win.