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Page history last edited by Andy Elliott 12 years, 3 months ago

Flood by Andy Elliott


Flood is a board game developed for the 15 Minute Board Game Challenge and intended for play between two or more people. Needed to play:


Player and water tokens.

Game board.

One regular 6-sided dice.




Board coming later.


Original Rules


Players are racing to reach the last remaining seat on a boat to escape their rapidly flooding city.  If the flood water touches a player, their game is over.



There has been a tsunami off the coast, 5 miles away from your city.  You and the other players were unaware of the incident and warnings, and now face a race to reach the last seat on the only remaining escape boat as the flood approaches through the city.



Each player moves on a single dice roll along a set path along city roads toward the escape boat.  Players are able to hinder each other by reaching certain path points first, thereby causing an event to happen - for example the first person to reach the park area can close the gates to force the others to take the long way round.


Flood Water

The flood water moves on a double dice roll once per turn but is hindered by the city topography (see game board).



The first person to reach the boat, or be the last man standing, wins.


Comments (5)

Robert Polzin said

at 1:15 pm on Jun 30, 2009

Not a bad start and the ability to have the flood water move probably helps keep the situation a little bit more tense. I worry for players that get "wiped out" by the flood water though. If you get taken out of the game fairly early and are forced to watch others play it would be a bit boring for you. Perhaps they would have to restart or you could put them in control of some other various elements in the game.

Leana Galiel said

at 3:57 pm on Jun 30, 2009

hmm I'm interesting in how exactly the topography hinders the flood water. Would the movement be lessened, increased, could the water potentially be stopped completely at some point, have to go down another path? if a player gets to a certain path point, will they be able to block the water from continuing along that path as well, not just hindering players but hindering the game as well?

Robert Polzin said

at 4:02 pm on Jun 30, 2009

How would giving players items change the way the game is played? Say you could give them sandbags to prevent the water from going a certain way for one turn. Or a life vest to save them if the water does reach them.

Andy Elliott said

at 6:24 am on Jul 1, 2009

Thanks for the comments, I'll try to address them.

@Robert - I also worried about players getting wiped out too soon, but a simple solution would be to balance the game so the flood water only reaches the players toward the end of the game, unless they get completely screwed over by the other players and hardly move anywhere ... but even that situation is an experience for all the players. maybe not a good experience, but an experience nontheless! Also maybe floodwater doesn't kill the player straight away, maybe they get washed away to a point on the board first, and then if they get caught again they drown.

I like the idea of collectibles in the game, affecting the water flow ties in with an idea I had about players controlling the water. In reality it makes no sense for players to control where the water goes, but this is a game and everybody likes to play god! Maybe once all players have had their turn, one player gets to move the water, this then passes along on each subsequent turn.

@Leana - I haven't planned the city layout completely (my original board was only a quick sketch), but I was thinking along the lines of large buildings and bodies of water (lakes etc) act as a complete barrier, downhill sections cause the water to speed up.

mike.reddy@... said

at 9:05 am on Jul 2, 2009

Reminds me of many Zombie Survival Horror Films! I'd be interested in seeing if an altruistic strategy could be incorporated: I do something that allows X to progress, so if X wins, I do too!

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