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Ambulance (Difficulty 3)

Page history last edited by David Hampton 14 years, 9 months ago

Ambulance sheet.ods 

 

Players 2 or 4 (in four player, each player gets one ambulance on one side and draws 2 of the 4 tiles normally used in 2 player games)

Age group: Probably 8 or up.

Target audience: Casual gamers. War buffs will probably appreciate the effort but not like the game's facts.

Parts: 1 game board, 4 Ambulance tiles, 50 Direction tiles, 14 "Injured Soldier" tokens, a bag for randomizing tile selection with.

 

Mostly the rules are on the .ods sheet. It's an open office file.

 

This is my submission for the home activity difficulty three.

The conditions are a game with a theme of world war 1.

Knowing the conditions of trench warfare I did a bit of research and asked my family a few questions about it. Yes they had ambulances (they were probably also not cars - I used a car in the prototype of the game, opps!) and I knew about trench warfare. Difficulty three had no direct conflict with the opponent, no territory control related victory and no victory from destruction of the opponents players, and the dynamic is not about territory control or destruction. I need a consult, I use territory, but each player's territory is given to them at the begining, taking or aquiring territory is not a game play dynamic ... utilizing the territory is.

 

Effectively the game takes a mechanic from Carcassone but removes one element from it, the constant semi-co-operative building scheme. The players are allowed a bit of muddling of the other players map it's almost direct conflict except that by turn 3 the players can mitigate or exploit the directions given to them. This to me allows the player to feel like they were able to mess with their opponent some, without the opponent being hamstrung by his opponent.

 

The direction tiles each have an "X (Number)" to their right, that is the number of tiles in the deck. This might get changed in later play tests.

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