A game for two or more players
You are part of a group chosen to compete for the Thieve's Guild's new opening. To secure your position, you must make it to the end of the sewers before any of your rivals. This is a Thieve's Den you're approaching, so expect there to be tricks and traps along the way, and a little bit of unfair competition...
Pieces: Map, 4-sided die, markers of some sort (I recomment cast-off bits of colored paper)
Rules transliteration:
Reach the Thieve's Den at the end of the sewers to become their newest member...they're only taking one
Shaded squares are trapped--you lose a turn to bypass them [correction: only if you land on one]
Roll a d4 [clarification: four-sided die] and move that many squares on a turn you're not bypassing a trap, ending by moving through the door on the final square
If another player lands on your square, you throw down caltrops, making them move half as fast [the] next time they can move
Note: potential additions: differentiate traps (perhaps trap cards?) such as: Alligator in sewer--run back two squares or Sleeping Gas Trap--lose a turn or Toxic Dart--neurotoxin reduces your speed by one square (to minimum of zero)
Longer map (one sheet of notebook paper is small) & better graphical presentation.
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