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The Paths We Tread

Page history last edited by Kyle Kafka 14 years, 9 months ago

 

The Paths We Tread

 

 

Overview

The Paths We Tread is a 2 player game in which one player controls a trade caravan attempting to reach a distant city, and the other player controls the weather in an attempt to thwart them.

 

 

Components and Setup

     Player A: 4 Trade carts, 2 six sided dice, 12 Endurance chips

     Player B: 25 cards

Player A places their 4 trade carts on the 1st square.

Player B Shuffles his deck of cards and draws the top 5.

 

 

Object

Player A: Make it from the start to the finish (15 squares) within 20 turns with at least 2 trade carts left.

Player B: Stop Player A from getting there.

 

 

Rules

     At the beginning of each turn Player A rolls 2 six sided dice and adds the result together. These become points in Player A's "Endurance Pool." For each square Player A wants to move forward he must expend 1 point from his Endurance Pool for each trade cart he controls. Players can discard trade carts at any time, but at least 2 must make it to the end in order for Player A to win. Players may also save points in their Endurance Pool to thwart Player B’s cards, which are used to move the Player A backwards along the route.  Player B’s turn begins once player A has moved his carts and left any remaining Endurance Points in his Endurance Pool.

     For Player B’s turn, first he draws 1 card. Then player B may play 1 card from their hand. All cards have a Power Level and an Effect (see sample cards below). For every Endurance Point Player A has remaining in his Endurance Pool, all cards of that power level or less cannot be played that turn by Player B (For example: if Player A has 2 points remaining in his Endurance Pool any cards of power 2 or less can’t be played). If Player B has no cards in his hand that are of a high enough power level to be played, then he may play no cards this turn but draws an additional card. Once Player B has finished his turn, all Endurance points are removed from the Endurance Pool and Player A starts his turn again.

Some sample cards are:

 

 

Tornado                                                             Mudslide

Power Level: 2                                                     Power Level: 2

Effect: Move all trade carts back 3 spaces             Effect: Player A skips their next turn

 

 

Steady Rain                                                         A Storms a’ Brewin’

Power Level: 6                                                     Power Level: 4

Effect: Move all trade carts back 1 space               Effect: Draw 3 cards

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