RUNNING WITH SCISSORS
Two player race game
Use a board with 15 spaces. Each player places a pawn on space 1.
Winner is the first pawn to advance to space 15 (or beyond). If both players advance to space 15 at the same time, race is a draw,
To Play:
Players play multiple games of Rock Paper Scissors until there is a winner.
If a player wins with Rock, he advances his pawn 2 spaces.
If a player wins with Paper, he advances his pawn 3 spaces.
If a player wins with Scissors, he advances his pawn 4 spaces (and you have to yell, "Hey Mom! I'm running with Scissors!")
If both players play the same, both players advance 1 space.
Comments (7)
Alex Crouzen said
at 12:07 pm on Jun 30, 2009
It's all fun and games until someone loses an eye... ;) (Like the game though)
Robert Polzin said
at 1:35 pm on Jun 30, 2009
Interesting how you made them worth all different points. I guess that kind of acts like a mental trick on players as to decide if they should play it safe or go for it and how the other player should counter.
Bryan Suchenski said
at 7:35 pm on Jun 30, 2009
What I like is that this encourages people to use scissors - no one opens with scissors in normal rps!
Tim Cox said
at 8:39 pm on Jun 30, 2009
'No one opens with scissors in normal rps' Are you serious Bryan? What about ScissorSister, Dr Slash and Sir CutALot? Sounds like you've been drinking from the World RPS Society Kool-Aid.
The real history of the sport is littered with great players who have regularly annihilated inferior opponents with a well timed opening of scissors.
Mike Haverty (SiddGames) said
at 3:39 pm on Jul 1, 2009
This sounds fun. I need to try out this and your RPS Inc. game, too.
Carl de Visser said
at 5:55 pm on Jul 1, 2009
There will be an optimal mixed strategy, which will change a lot when players start being less than four squares from the end. So when you are three from the end and I am trying to catch up, scissors should have a much higher weighting (as rock won't win you the game, paper won't as long as I pick scissors (and I catch up), but when you are two from the end, scissors will have a much lower weighting.
I wonder if the track should be shorter then? Long enough to allow for two to three goes before the risk changes as a result of a player being one win from the end (depending on their choice).
Now I'll try to rememebr how to work out the optimal mixed strategies for a 3X3 game.
agj said
at 7:54 pm on Jul 1, 2009
Genius. I'll have to remember to play this when the oportunity arises.
You don't have permission to comment on this page.