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Ice Mountain

Page history last edited by Edgar Miranda 14 years, 9 months ago

Title: Ice Mountain

 

Goal: Be the first to climb to the top of the icy mountain.

 

Player representation: Mountain climbers

 

Number of players: 2-4

 

Game bits: Board, 6-sided die, mountain climber tokens

 

Board:

 

Ice Mountain

 

Rules: All players start by being positioned on the starting square (S). All players will roll a 6-sided die once to determine turn order, with the highest roll being first, second highest second, and so on. After order is determine, players take turns rolling a 6-sided die and moving that many squares forward. The game is over when one player lands exactly on the final square (F).

 

Game mechanics

 

  • Get out of my way! (Getting knocked down by other players): If a player’s turn ends by landing on the same square as another opposing player(s) , have the player whose turn just ended  roll again and move the opposing player(s) that many squares back.
  • You went too far! (Falling off the top of the mountain): As mention in the rules, a player must land exactly on the final square (F) in order to win. If a player rolls the die and goes past the final square (F), have the player go back the number of squares he went over, using the final square (F) as the starting position.
  • Avalanche! (Being in the wrong place at the wrong time): When ever there are three consecutive rolls of the die with the same result (e.g. player one rolls 5, then player two rolls 5, then player three rolls 5) an avalanche occurs. If the number that is rolled consecutively is 1, 2, or 3 the avalanche will happen on the left side of the mountain, if the number is 4,5, or 6 the avalanche will happen on the right side of the mountain. If a player is on the side of the mountain were the avalanche occurred, that player must move SOUTH exactly one square. If there is no square south of the player’s location, the player is moved to the starting square (S).

Comments (3)

Tyler Sandersfeld said

at 5:17 pm on Jul 1, 2009

I like the avalanche idea. Quick question about it, though: are you sent back to the start if there is no square DIRECTLY south, or just no square period? For example, if you're on the space 6 east and 8 north of the start, are you knocked down to 6 east 2 north, or are you sent back to the start?

Edgar Miranda said

at 7:36 pm on Jul 1, 2009

Good question! If there is no square south of your location period, meaning there is no square under your location at all, you move back to the start (this simulates that you fell all the way to the bottom of the mountain because of the avalanche). So in your example you would be knocked down to 6 east 2 north. Since there is a square located south of 6 east 8 north.

mike.reddy@... said

at 9:53 am on Jul 2, 2009

How to make Snakes and Ladders actually fun again. The background image really added to the theme.

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