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House Pet Peccadillo

Page history last edited by Monte Nichols (Drizzy) 14 years, 9 months ago

board.bmp

 

House Pet Peccadillo

 

A game for 2 players.

 

Supplies: Game Board

5 Red Cat tokens

5 Red Dog tokens

5 Red Mouse tokens

5 Blue Cat tokens

5 Blue Dog Tokens

5 Blue Mouse tokens

2 Six Sided Die (D6)

 

Set up: Each player chooses a color, either red or blue. Each player then secretly chooses 5 tokens of their color to place on their “home” side of the board. Each player rolls a die. Who ever gets the higher number goes first. Keep rolling until one person gets the higher number.

 

The goal of the game: To eliminate the other player's tokens.

 

How to Play:

On the beginning of your turn, roll a d6. If your path is clear, move one of your tokens that many spaces toward your opponent. If your opponent has any tokens in the way of your chosen token's movement a fight will occur. Your chosen token must defeat the others token. Instead of moving a number of spaces that you rolled, you will instead only move your token to the adjacent space to your opponents own token(s). Once you have moved, you will attack your opponent. You and your opponent will both roll 1d6 and add any relevant modifiers:

 

Modifies include:

For every token occupying your space, past the first, add +1 to your roll.

For every animal token in your opponent's adjacent space that has a weakness to one of your own animal tokens add +2.

 

Take the number on the die and add it to all modifiers. Whoever has the higher number gets to choose one of the pieces attacked to remove from play. In the case of a tie, each player gets to choose a token in the conflict to remove.

 

Example: Alice has a Dog and a Cat in her space. Mark advances with a Mouse, and a fight occurs. Mark will roll one d6+2 for his Mouse trumps the dog. Alice will roll one D6+3 for her Cat trumps the mouse, and she has a total of 2 pieces in her space. Mark rolls a 4 and has a total of 6. Alice rolls a 3 so also has a total of 6. The results were a tie so Mark chooses to take Alice's dog token in the adjacent square, and Alice can only take away Mark's mouse token in the adjacent square.

It is now Alice's turn.

 

 

 

Comments (2)

mike.reddy@... said

at 9:44 am on Jul 2, 2009

"For every animal token in your opponent's adjacent space that has a weakness to one of your own animal tokens add +2." Can you clarify the weakness relationship? Is it Dog > Cat > Mouse? In which case do we have Mouse > Dog? Hard to envisage that. Reminiscent of the standard Rock/Paper/RocketLauncher!

Monte Nichols (Drizzy) said

at 2:51 pm on Jul 2, 2009

The mouse is too small and quick for the dog, so it can hide and escape. The dog is the natural enemy for the cat. The Cat is the natural enemy for the mouse.

It is rock paper, scissors, and I could have made them ninja's, pirates, and, robots, but house pets came to mind first.

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