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Fortifty

Page history last edited by Bryan Griffiths 14 years, 10 months ago

Fortify

by Bryan Griffiths

(a strategy game for 2-6 players)

 

It's time to move out and fortify your position. Only you can destroy the others who via for control of this planet!

 

Requirements:

- 1 Fortify board

- 1 Six-sided die 

- 2 to 6 unique counters (one per player)

- Pencil and eraser, one per player suggested.

                                        Here is a picture of the Fortify board.

 

Setup:

Start by having each player roll the die. The player who rolled the highest then chooses a location on the map to start in and draws their chosen number/symbol in it to signify their first base. Then places their piece/counter on that location. The player to their left repeats this process, selecting a different starting location, marking it with their symbol/number, and placing their counter on that location and so on until all players have placed their counter and marked their starting base. The last player to do this process is the player who will start the game and play proceeds in a clockwise (to the right) motion from that point on.

 

Rules:

- No two players can occupy the same node at one time nor can a player move through a node occupied by an opponents marker.

- A player may not cross a node that has been fortifed(marked) by an opponent.

- A player can never move along the same line twice in a row during a single turn. However, he may walk over the same line twice in the same move sequence as long as it is not back to back. For example if the player rolled a 4 and the map was a simple triangle with three points (A, B, C) he may move from node A to B to C to A to B. But not from A to B to C to A to C,  nor can he go from A to B to C to B to A because in each of these moves he crosses the same line back to back (C to A to C and B to C to B), in other words you can never turn around during your movement in a turn.

- If a player can not complete a valid move to match what he rolled on the die, then he is destroyed and has lost, but his forts remain until destroyed by another player.

- A player may fortify the node they are standing in on a roll of 6 instead of moving by making their mark in that node.

- A player may neutralize one fortified node that has a connection to the one they are standing in on the roll of 1 instead of moving.

 

Turn Sequence:

When it is their turn the player picks up the die and rolls it. They must move that many nodes or carry out a special action(on a roll of a 1 or 6) . If they rolled a 6 they may fortify the node they are currently standing in by making their mark in the node and forefit their movement. If they rolled a 1 they may chose to neutralize an adjacent fortified node by erasing the mark currently in that node and forefit their movement. Their turn is now over and the player to the right proceeds to take his turn.

  

Winning:

The last player standing is the winner. 

The last player does not have to make a move if all other players have been eliminated. 

 

Team Version: 

Each player joins a team and they all use the same team mark when fortifying a node. The object now is to be the last team with an active player. Players from each team should be spaced out so that each team gets a turn before any one team goes twice. Also, team members may move through a node occupied by one of their teammates counters, but may not end their move on the same location (if they do they are destroyed) there just isn't enough space for two armies in one location.

 

Comments (4)

Bryan Griffiths said

at 12:39 am on Jul 1, 2009

Ack spelt the title wrong for the game! Hahaha. I must be getting sleepy. :D

mike.reddy@... said

at 9:22 am on Jul 2, 2009

Is it just me or does staring at this board remind you of the standard world map - American Continent on left, Russia, Europe and Asia on right - reminiscent of Nuclear trajectory maps made famous in the movie "War Games".
On a 6 the word "may" implies that someone can choose to move, rather than fortify. Is this true?
I think that tokens rather than marks on the board would be easier. Like this. Rather reminds me of some form of infection: Cancer?

Bryan Griffiths said

at 12:32 pm on Jul 4, 2009

Yes, I was wondering if anyone would notice the world map layout. I did indeed lay it out by memory as close to the real world as possible, just for fun. And you are correct the rule is "may" on purpose. You can either move 6 (a good distance if trying to spread out or run away) or fortify. The same goes for a roll of 1, you may move one square or attack.

Bryan Griffiths said

at 12:37 pm on Jul 4, 2009

I thank you are right mike tokens would work better, but I wanted people here to be able to play this right now if they wanted to by printing out the map and giving it a go, so I just made the map have circles for the locations that you could fill in and update by hand as you played. Tokens by far are a good way to go, although laminating the map worked well for me at home and then using dry erase markers.

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