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Collector's Edition

Page history last edited by Tyler Sandersfeld 14 years, 10 months ago

This is my contribution to the 15 Minute Board Game Challenge. Though this Paint version took considerably longer, the rough version on paper took only about 13 minutes. I used Paint because I don't have a scanner. Thank you.

Comments (4)

CalaveraX said

at 1:49 pm on Jun 30, 2009

Is a nice idea, perhaps you could consider add some penalty spaces, or some way to go back, because if all players pass trough the way and anyone places just in the red token (for example) that tokes will stay there, and no player could have it... may you could do, when a player reachs the end, can start again from the start point, until all tokens on the table are in the power of one player.

Cheers!

Tyler Sandersfeld said

at 2:03 pm on Jun 30, 2009

I think I understand you, CalaveraX. The thing is, though, that not all tokens need to be collected. Also, the rule allowing you to move by the difference of the dice (i.e. if you roll a 5 and a 6, you can move forward 6-5=1 space) lets you take your time and make it easier to land on a dot and take the token if it's still there. It's perfectly possible for one player to pussyfoot and collect the first three tokens and still win. If a second player breezes through the path but doesn't collect any tokens, he or she will only have the black token, which doesn't help beat the three of the first player.

mike.reddy@... said

at 12:48 am on Jul 2, 2009

Can't read rules they seem scrunched up in my iPhone browser. Could you repost text as a comment, please?

Tyler Sandersfeld said

at 3:54 pm on Jul 2, 2009

Here you go, mike. It's been edited a little.

COLLECTOR’S EDITION
by Tyler Sandersfeld
For 2 to 4 players

GOAL -- To get out of the spiral path with as many Game Tokens as possible.

SET-UP -- Each player places a Player Token on the space marked Start to represent them in the game. Place a Game Token on each of the colored dots on the board. The tokens on the dots do not have to be distinct (you may use pennies, for instance), though the black dot's token should be easily distinguishable (a dime, perhaps).

GAMEPLAY -- The first player rolls two dice. The player then makes a choice: move forward the number of spaces equal to one of the dice, the sum of both of the dice, or the difference of the dice. If the difference of the dice is zero (0), the paayer may choose not to move.

The player may only forward (clockwise) along the path, which is bound by the thick line. The player may not move backward (counterclockwise) on his or her own.

If the player lands on a space with a Game Token on it, the player takes the token. The player may place the Game Token in front of himself or herself, or if possible, place it on his or her Player Token.

If the player lands on a space with another Player Token on it, the player may choose to take one of the other player's Game Tokens (if he or she has one), or send the player back a number of spaces. If the player used one die to land on the opposing Player Token, the opposing player is sent back the number of spaces equal to the value of the die not used. If the player used either the sum or the difference of the dice, the opposing Player Token is sent back the value of the difference or the sum, respectively.

END OF THE GAME -- The game ends when a player passes or land on the space marked End. This player automatically gains the token on the black dot. The winner, however, is determined by who has the most Game Tokens. In case of a tie, the player with the black dot’s token is the winner.

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